Tuesday, July 30, 2013

Monday, July 22, 2013

slow...

Spent my one day off this week working on the buy screen for Garboil.  Gave me an idea on how to proceed with a few mechanics I still need to flesh out.

Current looks like this:



Is it clear what the numbers 'could' mean?

Sunday, July 14, 2013

I'm not retreating - I'm advancing in another direction - The original one.

You know how you get an idea and you try to accomplish something with it only to have it fester like a wound.  So doubt grows and you try to belay your fears by changing your vision to suit some imagined perfect outcome.  I would really like to release a game and my own doubts and fears just muck things up.

Focusing on the original vision for this thing is what I should strive for.  I have to redouble my efforts on the things I can't do well.  Art is my main weakness and I have been trying to focus more on not becoming impatience with my failings.  I think the current reskinning of the main play area is a good start.


Wednesday, July 3, 2013

Indie Intermission - Monster M.A.S.H.

Taking a break from Garboil by working on a little game over the holiday.  This is a love song of sorts to Dwarf Fortress.  The game takes place in one room.  An ER of sorts for monsters.  In true DF fashion entities will react to their lot in life.  Hopefully in crazy ways.

Day 1:
Entities move about randomly.

There is no direct control.  They will do what they 'want'.