Sunday, June 23, 2013

Pixel Pushing

Continuing to change theme of game.  Working on title screen now.



Sunday, June 16, 2013

Garboil

    For almost two months now I have been working on a game.  I have been focused on it more than any other project I have started before.  Most beneficial has been the drive to keep the idea grounded and actually durable with my current skill level, where as other projects have been larger than life.

    I also submitted the game to IndieCade after only working on it for a month.  Do I think my game is that awesome that I will win? No.  Thought the fact that it's out there for others to judge makes me strive that much harder to improve on the final product.

Part of future background.

   I am currently moving onto overhauling the graphics as they are current an eye-soar.

Monday, April 29, 2013

Ludum Dare and failure?

So last weekend was my third 'I'm really gonna try to do this' attempt at Ludum Dare.  Though I was unable to devote allot the full time to the event, due to game dev being my fantasy job not my real one, I think I ended up with an interesting project that I may continue.  It appears to want to be a puzzle game of sorts.  I am horrible at puzzle game...


Wednesday, April 3, 2013

Wednesday, June 20, 2012

Base Animation



I wanted to get an animation system going and ended up also making a simple wandering algorithm for woodland critters.


Wednesday, January 25, 2012

Boneyard

I've managed to get a skeleton of the tile engine running off the image from the previous post.  An item and class editor are complete.

In other news!  A deer ate my car so I'll think deer will be evil in this game.